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Hi First I;m going to tell y'all what everything is, the description for each and what you need to get it. Second I'll recomend what order you should get them in.


Slicing Technology Edit

Slicing Technology is the level of technology your drones have to hack Enemy Military Grids to find information on their planets. With more research you find your enemies resources, fleets, buildings, and research levels using specially designed drones. Once hacked into your Enemies Military Grid, the drones transmit the encrypted data back to your planet. However it is not that easy! Because most if not all empires have similar drones and have counter-slicing technology. The more research you put into the slicing technology the more information you will get, and the less information your enemy will get due to counter-slicing. If your drone(s) is (are) caught in the enemy network, it will most likely be destroyed. Using more drones will give you a better chance to gather information, but makes it easier to get caught. However, launching too few drones will result in missing information that is critical.

At certain levels of Slicing Technology research, new warning sensors are installed:

At Level 2, the total number of attacking ships will be displayed by hovering over the enemy fleet text along with the simple attack warning.

At Level 4, the type of attacking ships along with the number of ships are displayed.

At Level 8, the exact number of each type of ship launched is displayed.


Computer Technology Edit

Once launched on any mission, fleets are controlled primarily by a series of computers located on the originating planet. These massive computers calculate the exact time of arrival, controls course corrections as needed, calculates trajectories, and regulates flight speeds. With each level researched, the flight computer is upgraded to allow an additional fleet to be launched. Computer technology should be continuously developed throughout the building of your empire.


Weapons Technology Edit

Weapons Technology is a key research technology and is critical to your survival!!! With each level of Weapons Technology researched, the weapons systems on ships and your defenses become increasingly more efficient.

Each level increases the strength of your weapons by 10% of the base value.


Shielding Technology Edit

With the invention of the magnetosphere generator, scientists learned that an artificial shield could be produced to protect the crew in space ships not only from the harsh solar radiation environment of deep space, but also provide protection from enemy fire during an attack. Once scientists finally perfected the technology, a magnetosphere generator was installed on all ships and defensive systems.

With each level of shielding technology research the magnetosphere generator is upgraded which provides an additional 10% strength to the shields base defense value.


Armor Technology Edit

The environment of deep space is harsh. Pilots and crew on various missions not only faced intense solar radiation they also faced the prospect of being hit by space debris, or destroyed by enemy fire in an attack. With the discovery of an aluminum-lithium titanium carbide alloy, which was found to be both light weight and durable, this afforded the crew a certain degree of protection.

With each level of Armor Technology developed, a higher quality alloy is produced, which increases the armors strength by 10%.


Energy Technology Edit

As various researches were advancing, it was discovered that the current technology of energy distribution was not efficient enough to begin certain specialized researches. With each upgrade of your Energy Technology, new researches can be conducted which unlocks development of more sophisticated ships and defenses.


Hyperspace Technology Edit

In theory, the idea of hyperspace travel relies on the existence of a separate and adjacent dimension. When activated, a hyperspace drive shunts the starship into this other dimension, where it can cover vast distances in much less time than it would take in "normal" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges.

Once level 8 Hyperspace Technology is researched the Hyperspace Drive is no longer just a theory.


Combustion Drive Edit

The Combustion Drive is the oldest of technologies, but is still in use. With the Combustion Drive, exhaust is formed from propellants carried within the ship prior to use. In a closed combustion chamber fuel and oxygen are mixed and ignited the resulting high pressure gas is allowed to escape through an opening which results in thrust in the opposite direction.

With each level of the Combustion Drive researched the speed of small cargo, large cargo, light fighters, recyclers, and slicing drones is increased by 10%.


Impulse Drive Edit

The impulse drive is essentially an augmented fusion rocket consisting of a fusion reactor and magnetic field generator, a driver coil assembly and a vectored thrust nozzle to direct the plasma exhaust. The fusion reaction generates plasma (an electorally charged particle). This plasma, (also known as the forth state of matter) is accelerated through the driver coils thereby generating a subspace field which improves the propulsive effect.

With each level of the Impulse Drive researched the speed of bombers, cruisers, heavy fighters, and colony ships are increased by 20% of there base value. Interplanetary missiles also travel farther with each level.


Hyperspace Drive Edit

With the advancement of Hyperspace Technology the Hyperspace Drive was created. Hyperspace is an alternate region of space co-existing with our own universe which may be entered using an energy field or other device. The Hyperspace Drive utilizes this alternate region by distorting the space-time continuum, which results in speeds that exceed the speed of light (otherwise known as FTL travel) during FTL travel time and space is warped to the point that results in a trip that would normally take 1000 years to be completed to be accomplished in about an hour.

With each level the Hyperspace Drive is researched the speed of battleships, battlecruisers, destroyers, and deathstars are increased by 30%.


Laser Technology Edit

In physics, a laser is a device that emits light through a specific mechanism for which the term laser is an acronym: Light Amplification by Stimulated Emission of Radiation. Lasers have many uses to the empire, from upgrading computer communications systems to the creation of newer weapons and space ships.


Ion Technology Edit

Simply put, an ion is an atom or a group of atoms that has acquired a net electric charge by gaining or losing one or more electrons. Utilized in advanced weapons systems, a concentrated beam of Ions can cause considerable damage to objects that it strikes.


Plasma Technology Edit

In the universe, there exists four states of matter: solid, liquids, gas, and plasma. Being an advanced version of Ion technology, Plasma Technology expands on the destructive effect that Ion Technology delivered and opens the door to create advanced weapons systems and ships. Plasma matter is created by superheating gas and compressing it with extreme high pressures to create a sphere of superheated plasma matter. The resulting plasma sphere causes considerable damage to the target in which the sphere is launched to.


Intergalactic Research Network Edit

This network is used to communicate researches to your colonies. With the IRN faster research times can be achieved by linking the highest level research labs equal to the level of the IRN developed.

In order to function, each colony must be able to conduct the research independently.


Expedition Technology Edit

The Expedition Technology includes several scan researches and allows you to equip different spaceships with research modules to explore uncharted regions of the universe. Those include a database and a fully functional mobile laboratory. To assure the security of the expedition fleet during dangerous research situations, the research modules have their own energy supplies and energy field generators which creates a powerful force field around the research module during emergency situations.


Graviton Technology Edit

The graviton is an elementary particle that mediates the force of gravity in the framework of quantum field theory. The graviton must be mass less (because the gravitational force has unlimited range) and must have a spin of 2 (because gravity is a second-rank tensor field). Graviton Technology is only used for one thing, for the construction of the fearsome Deathstar.

Out of all of the technologies to research, this one carries the most risk of detection during the phase of preparation.


Ok now you know the cames and details of all of the researches now it's time to tell you what you need to get them.


What you need for each Edit

Slicing Technology Edit

Research Lab (level 3)


Computer Technology Edit

Research Lab (level 1)


Weapons Technology Edit

Research Lab (level 4)


Shielding Technology Edit

Energy Technology (level 3) Research Lab (level 6)


Armour Technology Edit

Research Lab (level 2)


Energy Technology Edit

Research Lab (level 1)


Hyperspace Technology Edit

Energy Technology (level 5) Shielding Technology (level 5) Research Lab (level 7)


Combustion Drive Edit

Energy Technology (level 1) Research Lab (level 1)


Impulse Drive Edit

Energy Technology (level 1) Research Lab (level 2)


Hyperspace Drive Edit

Hyperspace Technology (level 3) Research Lab (level 7)


Laser Technology Edit

Research Lab (level 1) Energy Technology (level 2)


Ion Technology Edit

Research Lab (level 4) Laser Technology (level 5) Energy Technology (level 4)


Plasma Technology Edit

Research Lab (level 5) Energy Technology (level 8) Laser Technology (level 10) Ion Technology (level 5)


Intergalactic Research Network Edit

Research Lab (level 10) Computer Technology (level 8) Hyperspace Technology (level 8)


Expedition Technology Edit

Research Lab (level 3) Computer Technology (level 4) Impulse Drive (level 3)


Graviton Technology Edit

Research Lab (level 12)




Ok now to tell you what I think you should research first. Research Lab to level 12 Slicing tech to level 12 Computer tech to level 10 Energy tech to 10 (I like making round numbers) Laser tech to level 10 Ion tech to level 10 (I know you only need level 5 but I like round numbers) Plasma tech to level 10 (again I like round numbers) Weapons tech to level 15 Shielding tech to level 15 Armor tech to level 15 Hyperspace tech to level 10 (you only need 8 but again I like 10 instead) Combustion drive to level 10 Ion drive to level 10 Hyperspace drive to level 10 (helps with speed since your bombers get hyperdrives at 8)Graciton tech 1 Expdition tech 1 Intergalactic research network as needed for you colonies

Then keep upping your techs as you can.

Have fun Stephen =) a.k.a. SkyWarpTFB (The Fire Bringer it's from team fortress classic)